NameClassesAmountDescription
DynamiteAssault3Sticks of dynamite that can be placed and detonated on demand. Effective against structured, vehicles and infantry.
Anti-Tank GrenadeAssault, Tanker2This bundle of grenades will detonate upon contact with a vehicle to deal significant damage
Anti-Tank MineAssault3Anti-Tank Mines that will explode and cause significant damage when traversed by enemy vehicles. Must be placed a distance apart.
AT Rocket GunAssault4Single-shot breech gun intended for use against vehicles and structures.
AA Rocket GunAssault4A breech gun armed with flak shells intended for use against aircraft.
Medical SyringeMedic0An Adrenaline injection that can be used to revive downed allies or kill enemies.
Medical CrateMedic0Once placed, this medical crate will heal wounded infantry nearby
Bandage PouchMedic, Cavalry0Single-use field dressing that heals a single soldier to full health, even on the move. Any damage will cancel the heal.
Rifle Grenade - FRGMedic3Rifle-launched frag grenades used to fight enemy infantry at a distance.
Rifle Grenade - SMKMedic3Rifle-launched smoke grenades used to block line of sight and prevent spotting.
Rifle Grenade - HEMedic3Rifle-launched high explosive grenades used to fight vehicles and infantry. Higher blast radius, but less effective against infantry.
Ammo CrateSupport0Once placed, this ammo crate will resupply players in its vicinity.
Ammo PouchSupport, Cavalry0Small ammo pouch that can be used to instantly resupply players.
Mortar - AIRSupport0A mortar firing airburst shells, delivering blast damage across a big area. Effective against infantry.
Mortar - HESupport0A mortar firing high explosive shells, delivering high damage to a small area. Effective against infantry and vehicles.
Repair ToolSupport, Tanker, Pilot0This Repair Tool can be used to repair friendly or damage enemy vehicles.
Limpet ChargeSupport1A magnetic explosive charge that can be attached to vehicles. Detonated by time fuze.
Crossbow Launcher - FRGSupport2A crossbow fitted with a cup to launch frag grenades silently. Very effective against infantry.
Crossbow Launcher - HESupport2A crossbow fitter with a cup to launch high-explosive grenades silently. Higher blast radius, but less effective against infantry
Flare Gun - SpotScout, Pilot2This flare gun shoots projectiles which reveal enemies in their vicinity.
Flare Gun - FlashScout2This flare gun shoots brightly burning projectiles, blinding players looking at them from nearby.
K BulletsScout5Armor-piercing bullets fired out of the primary rifle. These bullets are only effective at close range and with multiple shooters.
Trench PeriscopeScout0A scope that can be used to look across cover safely and to mark enemies for your squad mates.
Sniper ShieldScout0A shield that can be deployed to snipe safely from a prone position.
Sniper DecoyScout3A Sniper Decoy that can be spotted as a sniper by enemy players. Reveals the location of enemy players shooting at it.
Tripwire Bomb - HEScout218-pounder shell with a tripwire attached. Breaking the wire will detonate the bomb.
Tripwire Bomb - GASScout218-pounder gas shell with a tripwire attached. Breaking the wire will detonate the gas bomb.
Tripwire Bomb - INCScout218-pounder shell with a tripwire attached. Breaking the wire will detonate the fire bomb.