Flak | Assault, Medic, Support, Scout, Tanker, Pilot | Incoming damage from explosions is reduced by 10% |
Cover | Assault, Medic, Support, Scout, Tanker, Pilot | Incoming suppression is reduced by 25% |
Quick Regen | Assault, Medic, Support, Scout, Tanker, Pilot | Decrease time before out of combat heal by 20% |
Quick Unspot | Assault, Medic, Support, Scout, Tanker, Pilot | Decrease length of time you are spotted by 2 seconds |
Bayonet Training | Assault, Medic, Support, Scout, Tanker, Pilot | Bayonet charge lasts 1 second longer and recovers 1 second quicker |
Hasty Retreat | Assault, Medic, Support, Scout, Tanker, Pilot | Increase maximum sprint speed whilst suppressed by 10% |
Inconspicuous | Assault, Medic, Support, Scout, Tanker, Pilot | When stationary or moving slowly you are invisible to Spot Flares |
Privateer | Assault, Medic, Support, Scout, Tanker, Pilot | Swim 25% faster with your melee weapon in hand |
Awareness | Assault, Medic, Support, Scout, Tanker, Pilot | Enemies spotted by you remain spotted for 25% longer |
Slink | Assault, Medic, Support, Scout, Tanker, Pilot | The sound of your footsteps is reduced |
Reaper | Assault, Medic, Support, Scout | Death comes for us all; quicker for some than others (Lose 1 health per second; performing a kill stalls the poison for 10 seconds) |
Peacock | Assault, Medic, Support, Scout | You see yourself as the hero and want everyone to know it (Once you are spotted, you remain spotted until death) |
Paranoia | Assault, Medic, Support, Scout | After seeing the effects of has firsthand you never want to experience it for yourself (You cannot remove your gas mask) |
Death Toll | Assault, Medic, Support, Scout | Life is precious; don't throw it away (Each death deducts 200 points from your round score) |
Scavenger | Assault, Medic, Support, Scout | You seem to always run out of ammo and must loot the battlefield for more (You only carry one magazine per weapon) |
Juggernaut | Assault | Your Gas Mask also reduces explosive damage by 20% (Does Stack) |
Controlled Demolition | Assault | Your Dynamite will now detonate sequentially |
Pilferer | Assault | Victims of melee kills drop helpful items relating to their kit |
Concealed Rescue | Medic | Spotting a downed squad mate will drop smoke to cover their revival (40s cooldown) |
Stimulant Syringe | Medic | After reviving an ally you both gain a 20% boost in sprint speed for 8 seconds (Does not stack) |
Reciprocity | Medic | Healing an ally heals you for 12.5 HP |
Unbreakable | Support | Incoming suppression is reduced by 75% when your bipod is deployed |
Pin Down | Support | Outgoing suppression is increased by 50% and fully suppressing an enemy with your LMG will spot them |
Perseverance | Support | Holding the Repair Tool increases walking speed by 25% (sprint speed unaffected) and reduces explosive damage by 20% |
Scapegoat | Scout | A decoy is automatically deployed when struck below 45 health by a distand enemy (30s cooldown) |
Perimeter Alarm | Scout | Enemies within 10m of your triggered Trip Mines are spotted |
Ripple | Scout | After headshotting an enemy with your Single-Action Rifle, the next enemy you spot will be highlighted |
Critical Cover | Tanker | Automatically deploy smoke when your Tank is disabled |
Convoy | Tanker | Self-repairing as driver also repairs nearby vehicles |
Safe Bail | Pilot | Players exiting your airplane will be accompanied by a Spotting Flare |
Cloud Cover | Pilot | Decrease length of time you are spotted by 50% in Airplanes |